![]() ![]() Thought about creating semi-generic bridges. With my python coding for OSM buildings in FG coming along nicely, I recently It would probably make sense to start an OSG port, so that the port is not FlightGear specific, but could be used by other OSG based projects (pretty much like OSGOcean, OSGTerrain etc).Instead of downloading the building, it could be an option to download the files needed to make it and do it yourself.Also, you could then just load it fairly normally into flightgear.Now, maybe combine that with open street map or something?.You could input a street map and it would only build buildings in the lots, not on the roads.Perhaps something using blended cities?.Probably as a google summer of code GSoC project? The same is true for our landcover, roads and elevation data.Another issue to take care of is interaction with existing scenery models, so the generated buildings do not interfere with our scenery models.The current implementation only shows night-time views, so this has to be tweaked, too.Implementing it into FlightGear requires porting the OpenGL calls to be OpenSceneGraph compatible, probably by implementing osgDrawable.Originally, PixelCity only built on Windows, but there are now a number of ports available: It really looks cool from the distance and close up. ![]()
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